You found Sophia's Design Portfolio.
The interactive installation allows the user to scroll through advertising posters from across the past 100 years.
The installation was realized using Processing and Arduino.
Digital communication became part of everyday life. The constant availability leads to social pressure and a reduction in attention.
The concept aims to open up a shared space over distance.
A digital multiplayer card game for a client. In addition to a chat function, users can join missions and play along or against each other.
The many different functions of the app made especially the screen flow a challenge.
Ah! – Die App is a gaming app accompanying the successful television broadcast "Wissen macht Ah" for children.
Implementing a Content Management System that allows the editors of the broadcast to constantly add new content was particularly challenging.
Minute of Islands is a narrative puzzle platformer.
Everything revolves around young mechanic Mo and her firm belief that she has been chosen to repair a world on the brink of collapse.
Ghastly Garlic Game is an experimental project a friend of mine and I are working on sporadically.
The most interesting part is the Twitch Integration which allows streamers and viewers to interact.
During my time at Studio Fizbin I worked on several prototypes in very small teams or by myself.
Bikerbook is the one with the smallest scope but it made me discover my love for Twine.
The KiKANiNCHEN-App accompanies television broadcast "KiKANiNCHEN" for children from ages 3-6.
The app includes an immersive hubworld, various minigames, videos and the possibility for parents to control the usage time.
My bachelor thesis' topic is non-linear narration.
I developed a prototype of a voice-controlled interactive radio play.The player talks to a fictional character on the phone, who seems to have lost her memory.
The Inner World – The Last Windmonk is the sequel of the Point-and-Click adventure The Inner World.
Challenge Uncle Oboe to win some much needed prison toilet paper, cause trouble in the tumble mouse shearing factory and save Asposia!
Karsten Krull is a living toy. Its inside consists of the Raspberry Pi 2 and various additional technical components.
The grumpy fish communicates its needs through speaking and it is almost impossible to comply with these needs as each action leads to new problems.
Top.Dara has been developed for smart watch and realized in 3 weeks.
This game is all about Dara. Dara is your little companion living inside the smart watch. Our goal was to exploit the smart watch's features as much as possible.
Toxic Rider is controled by riding a bike. It was realized in 3 weeks.
The drunk protagonist is guided through an unusual environment. Supersized fireflies, boulders in the middle of the road and potholes only represent the tip of the iceberg.
HighLight has been developed using the Unreal Engine 4.
It's a fast paced and skill-based game including 9 levels and a highscore list. I spent most time on Blueprint-Scripting. and balancing.
Mµo is a 2D-Sdescroller and my very first game project.
Mµ has to solve puzzles by using its ability of changing shape and color. The further mµ advances the more vibrant the environment gets.