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You found Sophia's Design Portfolio.

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Hi.

I'm Sophia. I live in Berlin with my two gerbils and I can't stand cilantro.

I also do Interaction Design.

My Work

My Tools

   Unity 3D / Unreal Engine

   Twine

   Photoshop / inDesign

   JIRA

   Confluence

   Machinations / yEd / Figma

   Git / Sourcetree

...and more.

2023

LiT!

MASTER PROJECT | INTERACTION DESIGNER

The interactive installation allows the user to scroll through advertising posters from across the past 100 years.

The installation was realized using Processing and Arduino.

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2022

Talk Senses to Me

MASTER PROJECT | INTERACTION DESIGNER

Digital communication became part of everyday life. The constant availability leads to social pressure and a reduction in attention.

The concept aims to open up a shared space over distance.

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2022

Digital Card Game

STUDIO FIZBIN | UX DESIGNER

A digital multiplayer card game for a client. In addition to a chat function, users can join missions and play along or against each other.

The many different functions of the app made especially the screen flow a challenge.

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2021

Ah! – Die App

STUDIO FIZBIN | GAME DIRECTOR

Ah! – Die App is a gaming app accompanying the successful television broadcast "Wissen macht Ah" for children.

Implementing a Content Management System that allows the editors of the broadcast to constantly add new content was particularly challenging.

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2021

Minute of Islands

STUDIO FIZBIN | LEAD GAME DESIGNER

Minute of Islands is a narrative puzzle platformer.

Everything revolves around young mechanic Mo and her firm belief that she has been chosen to repair a world on the brink of collapse.

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2021

Ghastly Garlic Game

PERSONAL PROJECT | WORK IN PROGRESS

Ghastly Garlic Game is an experimental project a friend of mine and I are working on sporadically.

The most interesting part is the Twitch Integration which allows streamers and viewers to interact.

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2018

Bikerbook

BPB GAMEJAM | GAME DESIGNER

During my time at Studio Fizbin I worked on several prototypes in very small teams or by myself.

Bikerbook is the one with the smallest scope but it made me discover my love for Twine.

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2017

KiKANiNCHEN-App

STUDIO FIZBIN | GAME DESIGNER

The KiKANiNCHEN-App accompanies television broadcast "KiKANiNCHEN" for children from ages 3-6.

The app includes an immersive hubworld, various minigames, videos and the possibility for parents to control the usage time.

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2017

Interactive Radio Play

BACHELOR THESIS

My bachelor thesis' topic is non-linear narration.

I developed a prototype of a voice-controlled interactive radio play.The player talks to a fictional character on the phone, who seems to have lost her memory.

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2017

The Inner World 2

STUDIO FIZBIN | GAMEPLAY SCRIPTER

The Inner World – The Last Windmonk is the sequel of the Point-and-Click adventure The Inner World.

Challenge Uncle Oboe to win some much needed prison toilet paper, cause trouble in the tumble mouse shearing factory and save Asposia!

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2016

Karsten Krull

STUDENT PROJECT | HARDWARE DESIGNER

Karsten Krull is a living toy. Its inside consists of the Raspberry Pi 2 and various additional technical components.

The grumpy fish communicates its needs through speaking and it is almost impossible to comply with these needs as each action leads to new problems.

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NARRATION
EXPERIMENTAL

2016

Erinnerungsorte

GAME CHANGER INSTITUTE | NARRATIVE DESIGNER

Erinnerungsorte is a research project executed by the GAME CHANGER Institute of the University of Applied Sciences Berlin (HTW) and the ASH Berlin in 2016.

The project deals with migration flows and minority groups in Berlin. It interconnects Berlin’s history and locations with individual fates.

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2015

Top.Dara

STUDENT PROJECT | GAME DESIGNER

Top.Dara has been developed for smart watch and realized in 3 weeks.

This game is all about Dara. Dara is your little companion living inside the smart watch. Our goal was to exploit the smart watch's features as much as possible.

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EXPERIMENTAL

2015

Toxic Rider

STUDENT PROJECT | GAME DESIGNER

Toxic Rider is controled by riding a bike. It was realized in 3 weeks.

The drunk protagonist is guided through an unusual environment. Supersized fireflies, boulders in the middle of the road and potholes only represent the tip of the iceberg.

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2015

HighLight

STUDENT PROJECT | GAME DESIGNER

HighLight has been developed using the Unreal Engine 4.

It's a fast paced and skill-based game including 9 levels and a highscore list. I spent most time on Blueprint-Scripting. and balancing.

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2014

mµo

STUDENT PROJECT | GAME DESIGNER

Mµo is a 2D-Sdescroller and my very first game project.

Mµ has to solve puzzles by using its ability of changing shape and color. The further mµ advances the more vibrant the environment gets.

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